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Keynote

Keynote 1: Practical Edge Computing for Mobile X Reality

Pan Hui, University of Helsinki & HKUST

Summary

Smartphone is now a necessity of people’s daily life, and we are enjoying various services on it with numerous mobile applications. However, the resource and communication limitations of a single mobile device make it insufficient in satisfying the real-time and interactive constraints of some computation intensive applications, such as mobile Augmented Reality (AR) and mobile Virtual Reality (VR). To bridge the gap, we utilize the processing power of edge servers via task offloading and build practical mobile systems which significantly outperforms state-of-the-art mobile systems in terms of latency, scalability, quality of experience (QoE), and many other aspects.In the case of mobile Augmented Reality, large-scale object recognition is an essential but time-consuming task. To offload the object recognition task and enhance the system performance, we explore how the GPU and the multi-core architecture on the edge servers would accelerate the large-scale object recognition process. With the carefully designed offloading pipeline and edge acceleration, we are able to finish the whole AR pipeline within one camera frame interval while maintaining high recognition accuracy with large-scale datasets. In the case of mobile Virtual Reality, existing 360 degree video streaming systems are suffering from insufficient pixel density, as the video resolution falling within the user’s field of view (FoV) is relatively low. We utilize the edge server for ultra-high resolution video transcoding and implement a system which streams tile-based viewport adaptive 360 degree videos onto the mobile client. With this edge proxy, we successfully achieve 16K 360 degree video streaming onto off-the-shelf smartphones, achieving high frame quality and fluent playback without overwhelming the processing capacity of the smartphones.

Biography:

Pan Hui is the Nokia Chair in Data Science at the University of Helsinki and the director of the HKUST-DT Systems and Media Lab at the Hong Kong University of Science and Technology. He is an International Fellow of the Royal Academy of Engineering, a Fellow of the Institute of Electrical and Electronics Engineers, a Member of the Academia Europaea, and a Distinguished Scientist of the Association for Computing Machinery. He received his PhD from the Computer Laboratory at University of Cambridge, and both his Bachelor and MPhil degrees from the University of Hong Kong. He was a senior research scientist and then a Distinguished Scientist for Telekom Innovation Laboratories (T-labs) Germany. His industrial profile also includes his research at Intel Research Cambridge and Thomson Research. His research has been generously sponsored by Nokia, Deutsche Telekom, Microsoft Research, and China Mobile. He has published more than 350 research papers and with over 20,000 citations. He has 30 granted and filed European and US patents in the areas of augmented reality, mobile computing, and data science. He has founded and chaired several IEEE/ACM conferences/workshops, and has served as track chair, area chair, senior program committee member, organising committee member, and program committee member of numerous top conferences including ACM WWW, ACM SIGCOMM, ACM Mobisys, ACM MobiCom, ACM CoNext, IEEE Infocom, IEEE ICNP, IEEE ICDCS, IJCAI, AAAI, and ICWSM. He was an Associate Editor for IEEE Transactions on Mobile Computing and IEEE Transactions on Cloud Computing, and a guest editor for various journals including IEEE Journal on Selected Areas in Communications (JSAC), IEEE Transactions on Secure and Dependable Computing, IEEE Communications Magazine, and ACM Transactions on Multimedia Computing, Communications, and Applications. He also served as a member of the IEEE Computer Society Fellow Evaluation Committee.